CubeDood: ReCubed Dev Log #1
By: colack
# ReCubed Hi there CubeDood fans! I've been working hard on making sure that CubeDood: ReCubed lives up to the expectations of everyone, so it's going to be taking a bit longer than I liked. ## Working on I'm currently working on improving the UI and overall feel of the game. This means I'm individually editing the way that the gravity and physics works, so it's a bit slow. The UI is also being improved over, and over, and over again, until I feel like it's just right. So a lot of updates to the framework and code behind the backgrounds. I'm also working on getting level loading and level checking to be done before the game boots, because this will make a huge difference when it comes to loading levels. I've also fixed a glitch in CubeDood 1 that I never really thought to fix, that being the glitch where if the level started in the air you had about a frame to bruteforce a jump.
#cubedood, #gamedev, #javascript
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