Cubedood Maze [Demo 2]
By: LGM_Productions
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Cubedood Maze [Demo 2]
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**PLEASE READ THE FOLLOWING INFORMATION BEFORE PLAYING**
Warning: Cubedood Maze is designed not to be fully completed within one play session. A "fully completed" (or True 100%) save requires you to complete all levels, buy all skins and colors within the shop, collect all collectables, and reach XP Level 300. Due to the nature of these factors, it is recommended to save your game once you've finished your play session.
This is a demo version of the game. The final game will feature more levels; however, some existing levels will be reworked or removed.
For non-English versions of the game, translation errors and missing translations will be present. (The missing translations will be patched in a later update.)
Remember: This will be the final demo before v1.0.0!
*WANT TO SEND A REQUEST, A SUGGESTION, OR REPORT A BUG?*
Translation Requests: You must direct message lgm_productions on Discord to request translation changes for other languages.
Other Things: Post a Comment and be as specific as possible.
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**STORY**
Cubedood travels to a distant and forbidden land, far away from Cube City. However, on his expedition, he spots a familiar top hat. It's Cubetop! He must be up to something terrible. And, a portal? That wasn't there before.
Now, Cubetop challenges Cubedood to complete his new experiment, "The Infinite Maze." Will Cubedood be able to escape this new challenge?
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**HOW TO PLAY**
Make sure to play the tutorial levels in-game.
However, if you need a refresher, here are the controls:
*IN-GAME CONTROLS*
Arrow Keys: Move
Pause: Enter
*MENU CONTROLS*
Up/Down: Scroll Up/Down
Space: Select/Confirm
Z: Go Back
Left/Right: Change Skin (Shop), Change Level (Level Select)
Q/E: Change Frame (Shop)
*EDITOR CONTROLS*
Click: Place Object
Left/Right: Change Object
Z: Level Settings
Enter: Save & Exit
Period Key: Pin current item
1-5 Keys: Swap to pinned item
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Cubedood Maze (v0.2.0 Patch Notes)
MAJOR FEATURES
> Added more languages, levels, and skins.
> Added XP System (Maximum Level is 300)
> Added Collectables
> Added custom save ID generator.
> Added level selection screen
> Added cutscenes for the intro and credits
> New Preloading Screen
> Revamped language selection screen.
> 2 New Themes: Green Forest, Cherry Blossoms
MINOR CHANGES
> The UI has been slightly modified.
> You can now preview skins in the shop.
> In-Game Modding Support (WIP for now.)
OTHER STUFF
> New objects have been added to the level creator.
> You can now test levels in the level creator mode.
> Patched bugs that would cause the game to crash.
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**CREATOR CONTEST**
The Cubedood Maze Creator Contest is now open!
Use the links below to submit your entries. After September 20th, no new entries will be accepted.
[Builder League](https://forms.gle/g9JDwiDNwfaC4d9Z6) - Create Levels for Cubedood Maze
[Gamer League](https://forms.gle/h8TQ9WNE3w9CGyat6) - Submit Gameplay of the 2nd Demo
[Music League](https://forms.gle/YZqFzf4BwMJJsL6w7) - Create Music for Cubedood Maze
[Art League](https://forms.gle/EX3UCykdR9Snr5EC8) - Create Art for Cubedood Maze
*Disclaimer: Some entries in the builder, music, and art leagues will be used in the final game. If you're not okay with this, don't submit your entry.*
https://studio.code.org/projects/gamelab/OJvTfy7hELz_U-L3I8UG_gWMqEk6ZB5atJ3C6SthciU
#cubedood, #fangame, #maze, #demo
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